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Old Oct 31, 2005, 12:14 AM // 00:14   #1
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make the different jobs running speeds different a war should not be the same speed as a rng

o and i kno this isn't possible but make it so there can be other people in the monster land so u can get healed or saved
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Old Oct 31, 2005, 12:15 AM // 00:15   #2
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ranger's are faster than warriors....and monks are a little faster than warriors...dunno about ele's and necros
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Old Oct 31, 2005, 12:18 AM // 00:18   #3
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Quote:
Originally Posted by Monseir
ranger's are faster than warriors....and monks are a little faster than warriors...dunno about ele's and necros
ive never noticed a different speed in classes and i dont know where your getting this from.

and to the OP state reasons WHY this would be a good idea.
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Old Oct 31, 2005, 12:25 AM // 00:25   #4
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Quote:
Originally Posted by Cypros
o and i kno this isn't possible but make it so there can be other people in the monster land so u can get healed or saved
I much prefer an instanced world over a place where someone can steal my loot, complain about me going through "their" area, and everything else associated with non-instanced worlds.

Quote:
Originally Posted by Monseir
ranger's are faster than warriors....and monks are a little faster than warriors...dunno about ele's and necros
I have never seen this, not once. Rangers are only faster than warriors when they use dodge, but running speed is the same for all classes.
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Old Oct 31, 2005, 12:53 AM // 00:53   #5
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ok first of all ive played runescape FFXI and eq2 and all of them have the worl dwhere everyone can play at the same place there would not be kill stealing or loot stealign cause when u are fighting a monster and another person not in ur party trys to it says this monster is already claimed and for the loot it says this is not ur loot there a thing in the game to keep those things out and i hear they r also in world of warcraft so im guessing its easy to obtain the thing that does it so guild wars could do this
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Old Oct 31, 2005, 01:19 AM // 01:19   #6
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I've sometimes thought it would be a good idea to make warriors run slightly faster than other classes. Just a little bit, mind. Even after I sprint to catch up to a kite-happy caster, if they keep running I too often fall behind because they went around a corner or something. This might be because of slight lag on my end, I'm not sure... but it's pretty lame anyway.

Of course I do it to warriors when I'm playing a caster, but I still feel a little bad about it.
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Old Oct 31, 2005, 02:44 AM // 02:44   #7
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There's already skills that boost your speed and lower your enemies' speed - isn't that enough?
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Old Oct 31, 2005, 03:10 AM // 03:10   #8
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no its not it just has to make sense
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Old Oct 31, 2005, 04:05 AM // 04:05   #9
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Quote:
Originally Posted by NatalieD
I've sometimes thought it would be a good idea to make warriors run slightly faster than other classes. Just a little bit, mind. Even after I sprint to catch up to a kite-happy caster, if they keep running I too often fall behind because they went around a corner or something. This might be because of slight lag on my end, I'm not sure... but it's pretty lame anyway.

Of course I do it to warriors when I'm playing a caster, but I still feel a little bad about it.
this seems to be the only game ive ever played where a warrior was just as fast/faster than a ranger. granted once you get escape or storm chaser on your ranger you can keep up with a warrior, but that should not be the case. a ranger is a scout type character and in being so should be a fast character.

also warriors should be SLOWER not faster, they have big bulky metal armor, where a rangers is leather and a casters is cloth, so they should not be as agile.
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Old Oct 31, 2005, 04:41 AM // 04:41   #10
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I think rangers should be faster than warriors.

Actually, I think they should all be the same.
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Old Oct 31, 2005, 04:51 AM // 04:51   #11
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I think that all the characters should run at the same speed. Sure, it's not realistic, but niether is chopping at a glowing blue dwarf riding on a giant armored bear with a flaming sword.

I also highly doubt that Anet will change the instanced world - it's one of the things that make the game different. One of their selling points, if you will.
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Old Oct 31, 2005, 07:32 AM // 07:32   #12
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The thing about a collective wilderness is that once it becomes collective, it's not really wilderness anymore. Guild Wars is supposed to suspend your disbelief that a world where monsters and kings and castles doesn't exist. The game would become far too easy because there'd be nothing left to fight long before you stepped foot outside the city. Not to mention the lag! Yeah, districts would help a little, but there would need to be like 4 times as many wilderness districts than city districts, and that means more servers. More servers means more money and more staff. More staff means more money. ANET will never go for it. It's just too costly a project.
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Old Oct 31, 2005, 08:47 AM // 08:47   #13
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Quote:
Originally Posted by Nighteye
There's already skills that boost your speed and lower your enemies' speed - isn't that enough?
It would be if I didn't keep falling behind for no real reason.
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